Class zebkit.ui.web.RootLayer
mixed with <zebkit.ui.RootLayerMix>
extends <zebkit.ui.web.HtmlLayer>
<zebkit.ui.web>

Root layer implementation. This is the simplest UI layer implementation where the layer always try grabbing all input event

Constructor:
zebkit.ui.web.RootLayer ( )




Inherited methods:
$setConstraints(c)    add(constr, d)    byConstraints([p], c)    byPath(path, [cb])    calcPreferredSize(target)    crotate(r)    doLayout( )    fire(event, [path], [params])    focused( )    getBottom( )    getCanvas( )    getComponentAt(x, y)    getHorPadding( )    getLeft( )    getPreferredSize( )    getRight( )    getTop( )    getVerPadding( )    hasFocus( )    indexOf(c)    insert(i, constr, d)    invalidate( )    invalidateLayout( )    kidAdded(index, constr, l)    kidRemoved(i, l)    laidout( )    load(JSON)    off([eventName], [path], [cb])    on([eventName], [path], cb)    paintComponent(g)    paintViewAt(g, ax, ay, v)    project(x, y)    properties([path], props)    property([path], name, value)    recalc( )    relocated(px, py)    remove(c)    removeAll( )    removeAt(i)    removeByConstraints(ctr)    removeMe([after])    repaint([x], [y], [w], [h])    requestFocus( )    requestFocusIn([timeout])    resized(pw, ph)    setAt(i, d)    setAttribute(name, value)    setAttributes(attrs)    setBackground(v)    setBorder([v])    setBottomPadding(bottom)    setBounds(x, y, w, h)    setByConstraints(constr, c)    setColor(c)    setConstraints(ctr)    setContent(an)    setEnabled(b)    setFont(f)    setId(id)    setKids(a)    setLayout(m)    setLeftPadding(left)    setLocation(xx, yy)    setPadding(v)    setParent(o)    setPreferredSize(w, h)    setProperties([path], props)    setRightPadding(right)    setSize(w, h)    setStyle(a, a)    setStyles(styles)    setTopPadding(top)    setVisible(b)    toBack( )    toFront( )    toPreferredHeight( )    toPreferredSize( )    toPreferredWidth( )    toView(target)    update(g)    validate( )    validateMetric( )    vrp( )   




Inherited attributes:
private HTMLElement $container    private CanvasRenderingContext2D $context    private Object x:Integer, y:Integer, width:Integer, height:Integer $da    public zebkit.draw.View bg    public zebkit.draw.View border    public Boolean canHaveFocus    public Object constraints    public HTMLElement element    public Integer height    public String id    private Boolean isDOMElement    public Boolean isEnabled    public Boolean isValid    public Boolean isVisible    public Array kids    public zebkit.layout.Layout layout    public zebkit.layout.Layoutable parent    public Integer width    public Integer x    public Integer y